AI Insights · Timothy · July 2022
Performance of Top 5 Pokemon Collector Games in South America, Q2 2022
In Q2 2022, Pokémon collector games on a unified platform in South America showcased impressive performance metrics, with significant trends in weekly downloads, revenue, and active user numbers.
During Q2 2022, the top five Pokémon collector games on a unified platform in South America exhibited notable performance in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, reveals interesting trends and insights into the popularity and financial success of these games.
Pokémon GO saw a remarkable increase in weekly revenue, peaking at approximately $300K in the week of May 30. Weekly downloads also surged during this period, reaching around 296K in the same week. The game maintained a strong active user base, growing from 7.1M at the start of the quarter to over 9.2M by the end of June.
Pokémon UNITE experienced fluctuations in weekly revenue, with the highest revenue recorded at around $33K in mid-May. Weekly downloads showed a moderate increase, peaking at approximately 81K in mid-April. Active users, however, saw a slight decline, starting at 410K in late March and ending the quarter at nearly 396K.
Monster Life had a more modest performance in terms of revenue, peaking at $470 in mid-April. Weekly downloads began at 112K and saw a general decline, settling around 30K by the end of June. Active users followed a similar trend, decreasing from 160K in late March to 77K by the end of the quarter.
Monster Squad Rush demonstrated impressive growth in weekly downloads, starting at 123K in mid-June and skyrocketing to approximately 405K by the end of the month. The number of active users also surged, reaching over 810K by the end of June. Revenue was minimal, with a peak of $65 in the final week of the quarter.
Monster Box! saw steady weekly revenue growth, peaking at $363 in late May. Downloads started at 62K in late March and experienced a gradual decline, reaching around 26K by the end of June. Active users decreased from 130K at the beginning of the quarter to 69K by the end.
For more detailed insights and data, visit Sensor Tower.